I really want to play a medieval dungeons and dragons type RPG. I want it to have a lot of rationalized magic. By that I mean no JRPG-style weirdness. I want characters to slowly acquire magic skills via plot elements in the story (not by simply “picking up” a magic item).
I want a deep high fantasy story in a universe that is revealed gradually to the character, full of “wow” moments and epiphanies. But the character’s story should be fairly linear and designed. Only designed stories are good. It’s very hard to make good randomized stories that change based on choices.
I want current graphics realizing a beautifully art-directed world. (PS3-level current graphics, not just X360-level current graphics.) If it’s going to be a multiplatform, I want it to be all it can on each platform. No dumbing down the PS3 version because MS is going to be pissed off otherwise.
I want to be able to spend as much time as I wish micromanaging my inventory and abilities. If I want to do very little micromanagement, that should be ok. If I want to do it more, that should be ok too. On a 50+ hour RPG, my mood on this topic is bound to change quite a bit. I should never have to micromanage inventory if I don’t want to.
I want zero grind. Leveling up my abilities should be through specific story events and quests that I complete, not by grinding away at beating random monsters. There should be no random fights. Each fight should be designed to be interesting, engaging and tedium-repellent.